Humanities and social sciences / Year 5 / Inquiry and skills / Evaluating and reflecting

Curriculum content descriptions

Use criteria to make decisions and judgements and consider advantages and disadvantages of preferring one decision over others (ACHASSI103)

Elaborations
  • making judgements about how effectively challenges have been addressed in the past (for example, relative success of solutions to challenges during colonial settlement) or how effectively a current challenge is being addressed (for example, the solution to an environmental issue, or a strategy for economic development)
  • evaluating the possible options that people could take to resolve challenges (for example, improving water quality, ensuring fairness, managing excess waste, budgeting choices)
  • reflecting on choices in relation to personal criteria and expressing reasoning that influenced decision-making (for example, why they participate in a civic activity, what influenced their purchase of an item)
  • using agreed criteria as the basis for an assessment of the advantages and disadvantages of choices (for example, for determining which actions are most likely to be effective to restore a damaged environment)
  • applying economics and business criteria to everyday problems to identify a response to the issue
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Ethical understanding Ethical understanding
ScOT terms

Judgement,  Decision making

Interactive

Be the change

This is an interactive about becoming an effective agent of change through civic action in a local community. Users learn a number of practical ways to take democratic action on issues. The context is an abandoned block of land located in an area with a range of issues, such as youth unemployment and environment concerns. ...

Interactive

Fish market

Buy and sell fish in trading markets in a range of Australian and New Zealand cities. Compare market prices, supply and demand. Get to know other traders to find the best deals and discover new markets. Find a rare fish. Maximise your profit and reputation as a smart trader. This learning object is the last in a series ...

Interactive

Syllabus Bites: Explore a source

This resource is a webpage with information, study guide and resources on the process of analysing and evaluating historical sources to support Stage 3, 4 and 5 HSIE and the Australian Curriculum: History.

Interactive

Tsunami: the ultimate guide

This comprehensive web resource provides a series of six interactive slide shows (chapters) that introduce the cause and impacts of tsunami with a focus on Australia, Asia and Pacific regions. Produced by experts in the field, this information is clearly and simply described. The engaging presentation is enriched with photography, ...

Interactive

Aim to Sustain

Students identify and explore ways in which human activity can threaten biodiversity and the health of our planet. Students are encouraged to take positive action to promote sustainability. The four resources: Get the message, Help a habitat, Alien invaders and A world of difference include videos, SMART notebooks, worksheets ...

Interactive

Aim to sustain: Alien invaders

Students examine and respond to information on introduced species and their impact on the Australian environment. The resource includes videos, SMART notebooks, worksheets and links to further interactive resources. Students have the opportunity to compose and present persuasive texts. The resource includes support notes ...

Interactive

Sites2See: Surf safety

A webpage about surfing safety, dangerous waves and rips, and the history and science of surfing. A 'For Kids' section provides games and quizzes for young swimmers and surfers.

Interactive

Energy game: SMART Notebook

Interactive game to be played following the 'What is energy?' Notebook and assessing students' knowledge of energy sources - renewable and non-renewable and the possible effect on the environment. The game may be played by two groups on IWB, or pairs of students on a computer.